[This is a guest post by by Andreas Ruhe*, about his project, Explaining our forest]
The lovely mountains of Bavaria are famous all over the world. But it is not only our southeast province that is blessed with these beautiful places of nature, there is a big amount of huge forests throughout the country.
Like most of the children here I spent a lot of time of my childhood at these natural playgrounds. I explored the natural environment in two different ways: on the one hand the haptical and visual experience with the huge variety of plants and animals while playing in the forest, on the other hand the abstract biological and chemical processes I learned about in school and scientific books.
I am a visual and haptical oriented person. Learning something about the abstractness of natural science was always easier for me when I discovered things by myself than just reading about them in books.
All that lead me to the idea for the prototype-project “explaining our forestâ€œ. I wanted to provide a direct reference to the complicated and invisible biological and chemical processes in the German forests to show how organisms works and what keeps them alive, especially in an industrial country like Germany.
The main topic of the infographics is the pollution and death of German forests caused by our industry. To show the chemical processes and movements of the elements that take place in the pollution process, I used the forms and shapes of the different molecules. The detailed information and statistics about all the processes are placed on their surface.
To give people an understanding of the problem I only used black and white synthetic (but not unsustainable) materials for the different elements of the information system to make them look like foreign bodies in the natural environment. The form of the trees and plants served as the frame or information medium for this 3-dimensional infographic. The different parts of the information system are placed all around the trees and allow people to explore them like on a children’s playground.
*Andreas Ruhe is a independent graphic designer and part of the multidisciplinary morphoria design collective.